West Michigan Setback

6-Player Cut-Deck, Joker, Bidding Variant

Contents

1. Overview

West Michigan Setback is a 6-player, trick-taking partnership game derived from Setback / Pitch. It uses a cut deck with Jokers, a bidding phase to win trump, and a scoring system with up to seven points available per hand.

2. Players & Teams

The default format is 2 teams of 3 players.

Teammates share a score and combine their captured tricks.

3. Deck & Setup

3.1 Deck Composition

Start with:

Remove all 3s, 4s, 5s, and 6s from every suit.

Remaining:

Total deck size: 38 cards.

3.2 Deal & Buried Cards

  1. Dealer shuffles the 38-card deck.
  2. Player to the dealer’s right cuts the deck.
  3. Dealer deals 6 cards to each player, using the full 38-card deck.
  4. The last 2 undealt cards are placed face-down as the buried pile (unseen).

Any point cards in the buried pile are simply unavailable for that hand.

4. Trump, Jacks & Jokers

4.1 Trump Suit

The trump suit is chosen by the winning bidder on the first trick (see Choosing Trump).

4.2 Right & Left Jack

Once trump is set:

Examples:

Each Jack is worth 1 point if it was dealt and captured.

4.3 Right & Left Joker

Jokers:

5. Card Ranking

5.1 Trump Ranking (High → Low)

Within trump (including Jokers), trick-taking strength from high to low is:

  1. Ace
  2. King
  3. Queen
  4. Right Jack (Jack of trump suit)
  5. Left Jack (same-color Jack)
  6. Right Joker (Red)
  7. Left Joker (Black)
  8. 10
  9. 9
  10. 8
  11. 7
  12. 2

This order is used to determine both trick winners and which trump card counts as Low (see Scoring a Hand).

5.2 Non-Trump Suits

In non-trump suits, ranks are:

A (high), K, Q, J, 10, 9, 8, 7, 2 (low).

Jokers are never part of a non-trump suit; they are always trump.

6. Bidding

Bidding determines which team gains the right to choose trump.

6.1 Timing

After the deal, once all players have looked at their 6-card hands and before any cards are played, a single round of bidding is held.

6.2 Procedure

  1. Starting with the player to the dealer’s left and proceeding clockwise, each player may bid or pass.
  2. A bid is a number of points your team promises to earn this hand.
  3. Bids must be strictly higher than any previous bid.
  4. Since there are at most 7 points in a hand, players typically treat 7 as the effective maximum bid.

When all players bid or pass, the highest bidder wins the bid:

House Rule Option: If everyone passes, you may force the dealer to take a minimum bid (e.g., 2), or simply redeal the hand.

7. Choosing Trump

Trump is set on the first trick:

8. Trick Play

Each hand consists of 6 tricks (each player has 6 cards).

8.1 Leading

8.2 Following & Trumping

When a suit is led:

Jokers:

8.3 Winning a Trick

The winner of a trick:

9. Scoring a Hand

After all 6 tricks are played:

  1. Each team gathers their captured cards.
  2. Reveal the 2 buried cards so everyone can see which potential point cards were unavailable.

Then award up to 7 points:

9.1 High (1 point)

High is the Ace of trump, if it was dealt and captured by a team.

If the Ace of trump is in the buried pile, no High point is awarded.

9.2 Low (1 point)

Consider only trump cards that were actually dealt to players (ignore buried cards). Among those, the lowest-ranked trump (using the order in Card Ranking) is Low.

The player who plays the Low card immediately claims it for their team as the Low point, even if another team wins the trick it was played in. That card is set aside in that team’s capture pile and still counts toward Game scoring as normal.

9.3 Right & Left Jack (1 point each)

9.4 Right & Left Joker (1 point each)

9.5 Game (1 point)

Assign Game values:

Each team sums the Game values of all cards in its capture pile. The team with the highest total scores the Game point. If there is a tie, no Game point is awarded.

The theoretical maximum per hand is 7 points, though buried cards or a tied Game may lower that number.

10. Applying the Bid

Let B be the winning bid and Pbid the total points actually scored by the bidding team from this hand (0–7).

10.1 If the bidding team makes its bid

If Pbid ≥ B, the bidding team adds Pbid to its score.

10.2 If the bidding team fails its bid

If Pbid < B, the bidding team subtracts B from its score (they “go down” by their bid and are "set back", hence the name of the game).

Non-bidding teams simply add the points they earned that hand. Only the bidding team can lose points due to the bid, so scores can go negative.

11. Winning the Game

12. Cheat Sheets

12.1 Quick Turn & Bidding Flow

Use this as a high-level reminder of the hand structure:

12.2 Trump Ranking Cheat Sheet

Trump cards from strongest to weakest:

  1. Ace
  2. King
  3. Queen
  4. Right Jack (trump Jack)
  5. Left Jack (same-color Jack)
  6. Right Joker (Red)
  7. Left Joker (Black)
  8. 10
  9. 9
  10. 8
  11. 7
  12. 2

12.3 Scoring Summary

Points per hand:

Game card values:

13. Visual Aids & Table Card

13.1 Seating Diagram (2 Teams of 3)

Example seating around the table (top view):

          [ A1 ]
     [ B3 ]   [ B1 ]

     [ A3 ]   [ A2 ]
          [ B2 ]

Legend:
A1, A2, A3 = Team A
B1, B2, B3 = Team B

Players alternate by team around the table.
  

13.2 Trick Flow Sketch

Trick order follows seating, clockwise. The leader of a trick plays first:

P1  →  P2  →  P3  →  P4  →  P5  →  P6

• The designated leader (e.g., highest bidder on the first trick) is P1 in this sketch.
• After all six cards are played, the highest trump (or highest card in the led suit) wins.
• The winner of the trick leads the next one.
  

13.3 Printable Table Card (Summary)

Photocopy or screenshot this card and keep it on the table:

TURN ORDER & HAND STRUCTURE

TRUMP & JOKERS

POINTS

14. Example Hands

14.1 Example 1 – Successful Bid with Full Points Available

Teams: Team A (players 1, 3, 5) and Team B (players 2, 4, 6). Target score: 21. Starting score: Team A 0, Team B 0.

  1. Deal & Buried Cards:
    The deck is shuffled and cut. Six cards are dealt to each player; the last 2 cards are left undealt as the buried pile (unseen). After the hand, the buried pile is revealed to be 9♣ and 2♦. No point cards are buried, so all seven points (High, Low, Right Jack, Left Jack, Right Joker, Left Joker, Game) are available.
  2. Bidding:
    Player 1 (Team A) holds A♥, J♥, 2♥, several other hearts, and the Red (Right) Joker. This is a very strong potential trump hand. Team A is the bidding team with B = 4. Player 1 gets to determine trump.
  3. Choosing Trump:
    On the first trick, Player 1 leads A♥. Hearts become trump.
  4. Play (summary):
  5. Points this hand:
  6. Applying the Bid:
    Team A bid 4 and scored Pbid = 5 ≥ 4, so they add 5 to their score. Team B adds the 2 points they earned.

    New totals:

14.2 Example 2 – Failed Bid with Buried Point Cards

Continuing from the previous scores: Team A has 5, Team B has 2.

  1. Deal & Buried Cards:
    The deck is shuffled and cut again. Six cards are dealt to each player; the last 2 cards remain undealt as the buried pile. After the hand, the buried cards are revealed to be A♠ and the Red Joker. That means High and the Right Joker cannot be scored this hand.
  2. Bidding:
    Player 2 (Team B) sees a strong spade hand: K♠, Q♠, J♠, several other spades, and the Black Joker. Team B is the bidding team with B = 5. Player 2 gets to determine trump.
  3. Choosing Trump:
    On the first trick, Player 2 leads K♠, making spades trump.
  4. Play (summary):
  5. Points this hand:

    (Only 5 points are available this hand: Low, Right Jack, Left Jack, Left Joker, Game. High and Right Joker are buried.)

  6. Applying the Bid:
    Team B bid 5 but scored Pbid = 3 < 5, so they lose 5 points. Team A simply adds the 2 points they earned.

    Updated overall scores:

    Play continues with new hands following the same structure until a team reaches the chosen target score (see Winning the Game).

15. Variants

15.1 4-Player Setback

There is a variant of setback that can be played with 4 players by applying the following modifications to the rules:

  1. Instead of 2 teams of 3, play with 2 teams of 2. Seating order should still alternate by team: A, B, A, B around the table.
  2. Instead of cutting all 3s–6s, cut all 3s-8s. This leaves you with a deck of 30 cards, including jokers.
  3. All other rules remain the same.

15.2 5-Player Call Your Partner

This variant of setback supports 5 players by changing the way team selection and scoring works.

  1. Deck & deal:
  2. Everyone starts solo:
  3. Call your partner after bidding:
  4. Scoring and bids per player:
  5. Winning: